7–11 September · Main event day Tuesday 9 September

The whole week, in order.

What every year group is doing, what you need to bring, and what to read before you get there.

The main event day

Tuesday 9 September

8:40

Opening ceremony

Welcome from the MCs, the lamp lighting, and an address from the Head of School. Our chief guest is received.

8:50 – 10:05

The students take the stage

Just over an hour of work made entirely by students, running back to back across year groups — ending with a full-length play.

Slam poetry · MYP 4 Socratic seminar · MYP 5 Tableau · MYP 1 Stand-up · MYP 3 A Doll's House · DP 2
10:05 – 10:20

Chief guest & recognitions

Our chief guest speaks, followed by recognition of literary achievements and the announcement of Poetry Month. Closes with the vote of thanks and the national anthem.

15 minutes
10:30 – 11:15

#beyondpages sessions

Twelve guest sessions running at the same time for 45 minutes. You attend one.

12 parallel sessions Sign-up required

Rooms will be confirmed closer to the date.

11:25 – 12:00

Game stalls & gallery walk

Fifteen game stalls run by MYP 2, alongside DP 1's gallery walk. Move between both freely.

35 minutes

What each year group is doing

Seven year groups, in full.

MYP 1

Tableau: the defining moment

Four teams · 10 minutes total

Working from myths and legends, MYP 1 stage a series of tableaux — frozen scenes held in silence, no words and no movement. Each team picks the single moment that defines their hero: the choice, the loss, or the act of courage the whole story turns on.

Everything before and after has to be readable in one still image, which means the hardest work happens before anyone steps on stage. Deciding which moment matters most is the real assignment.

How to prepare: know your myth properly — not just the plot, but why your hero's choice mattered. Rehearse holding completely still; it's harder than it sounds.

MYP 2

Game stalls

Fifteen stalls · 35 minutes

Fifteen stalls designed and run by MYP 2 — word games, puzzles and challenges built for the rest of the school to play. They run alongside DP 1's gallery walk, and people drop in and out freely.

How to prepare: test your game on someone outside your team first. If the rules need explaining twice, simplify them.

MYP 3

Stand-up comedy: how language makes people laugh

Four performers · 3 minutes each

Four MYP 3 students take the stage with three minutes each to demonstrate something they've been studying properly: the mechanics of humour. Timing, misdirection, wordplay, the deliberate break in a pattern — comedy is a set of techniques, not an accident.

Writing a joke is one thing; delivering it to your entire school and waiting for the laugh is another.

How to prepare: time yourself out loud, not in your head. Cut anything that needs a run-up. Keep it clean — you're performing to the whole school.

MYP 4

Slam poetry: resilience, rights, and speaking for others

Four performers · 2 minutes each

Four MYP 4 poets perform original work on resilience, standing up for rights, and giving voice to people who go unheard. Slam poetry is written to be spoken, not read — it lives in rhythm, breath, volume and the pauses between lines.

Each poem is the poet's own, performed by the poet, with no music and no script to hide behind.

How to prepare: memorise it. Reading off a page kills a slam poem. Practise where you breathe and where you stop.

MYP 5

Socratic seminar & ethical dilemmas

Team of 7 · 10 minutes

MYP 5 take on the hardest question in the programme: how do you tell right from wrong when both sides have a case? Their session runs as a Socratic seminar — a team of seven building and testing an argument live, with no winner declared and no script. They work through ethical dilemmas where the obvious answer collapses under scrutiny.

Running alongside it: an exploration of Lady Justice, the blindfolded figure holding the scales, and what her symbols actually claim about fairness — and a performance drawing on Arthur Miller's All My Sons (1947), a play about a father, a business decision, and the point where responsibility can no longer be avoided.

How to prepare: read around both sides of your dilemma, not just the one you agree with. The seminar rewards listening more than talking.

DP 1

Graffiti & global issues

35 minutes, alongside the game stalls

DP 1 present a gallery walk built around graffiti and global issues — two things that turn out to be the same subject. Graffiti sits exactly where art, protest and vandalism overlap, and where you draw those lines depends entirely on who you are and where you're standing.

Their work asks what gets called art when it's on a canvas and a crime when it's on a wall, and how visual language carries political argument when other channels are closed.

How to prepare: come with an opinion you're willing to have changed.

DP 2

A Doll's House

30 minutes · Full production

DP 2 bring Henrik Ibsen's A Doll's House (1879) to the stage in two parts — a reading of the play, followed by a performance of its key scenes. It's the story of a woman who realises the life she's been living was arranged for her by everyone but herself.

When it premiered, the ending caused enough outrage that Ibsen was pressured into writing an alternative. Nearly 150 years on it's still uncomfortable in exactly the right ways, and it closes the student showcase as the longest piece of the morning.

How to prepare: you don't need to have read it. But if you have, watch what the play does with the door.

The escape room — sign up

Inside The Graveyard Book

An escape room built around Neil Gaiman's The Graveyard Book (2008) — a dark fantasy that opens with a murder and follows a boy raised by the ghosts of a graveyard.

Teams of four work through puzzles and clues drawn from the book, with twenty minutes on the clock to get out. It runs 7–11 September during Lesson 8, the last period of the day, so it doesn't clash with the assembly, the performances, or the guest sessions.

One condition: read the first four chapters before you come. The puzzles are built on them, and a team that hasn't read won't get out.

Open to every year group. Places are limited and allocated in sign-up order.

7–11 September Lesson 8 Teams of 4 20 minutes First 4 chapters required
Sign up for the escape room

Sign-up form opening soon

The book

The Graveyard Book

Neil Gaiman · 2008

A boy escapes the murder of his family, wanders into an old graveyard, and is raised there by its ghosts. It is a novel about growing up among the dead and eventually having to leave them — funny, frightening and unsentimental about both.

It was chosen because it takes a graveyard, the least likely place for a childhood, and makes it warm — the kind of book that repays a second read and is easy to argue about afterwards, which is what a festival week needs.

You only need the first four chapters before the escape room. Anything beyond that is yours to enjoy at your own pace.

Read the first four chapters in the pop-up above!

Sreenidhi International School, Near Telangana State Police Academy, Appa Junction, Aziznagar, Hyderabad, Telangana 500075

info@sis.edu.in

Kindle the light within.

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